Rick Priestly's Second Pair of Arms
List of Citadel Journal magazine articles for Warhammer 40,000 2nd edition, with pictures and comments.
The Journal is 48 pages of raw gaming material. You won't find any adverts or catalogue pages here, they're all in White Dwarf where you know were to look for them.
-Editorial, Citadel Journal #1

Citadel Journal (CJ) was a secondary magazine to complement White Dwarf with articles by trainee game designers and fans. It included rules, painting and conversion guides, scenarios, art and tactics. The magazine supported many games but this page just lists the 40K stuff. If you're looking to add retired Blood Bowl players to Warhammer Quest seek elsewhere. Specifically, Citadel Journal 16.

☠ CJ2

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Wolf Lord Kvalnir Silverclaw: a pair of Space Wolf special characters
☠ CJ3

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Assault: rules for battlefield fortifications
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Yrrthilien Mournsong: Eldar special character
☠ CJ4
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Assault II: more battlefield rules
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Tinboyz: Ork robots
Citadel Tinboy Ork robots were modelled after rival factions (Squat/Eldar/Space Marine) with Rogue Trader rules in 'Ere We Go. The Leman Russ tank kit was launched around this time & this issue also features different ways to model it.
☠ CJ6
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Death from the Skies: Space Marine Drop Pod vehicle profiles, mission cards and scratch build templates
☠ CJ7
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Tank-Fest: additional rules for tanks and profiles for the Baneblade and Shadowsword super-heavy tanks
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Space Wolf Vehicles: conversion guide that includes Tech-Marine Rhino rules
The Baneblade and Shadowsword were imports from the Epic scale game. White Dwarf 132 had instructions for scratch building your own Baneblade.
☠ CJ8

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Goffick Rokkerz: Orks with guitars
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Squig Bommerz: exploding Ork Squigs
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Eldar Scout Walkers: rules & conversion guide for combining the Eldar Dreadnought and War Walker kits into a new war machine
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Evil Sunz Gobsmasha: rules for an Ork tank
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Battle for Mordrak: Space Wolves vs Orks campaign
Goffic Rokker miniatures predated 2nd edition and had rules in Rogue Trader's 'Ere We Go Goff army list. "Da Jammer" guitars could be used as power axes but this ruined their other effects.
The Gobsmasha started as an Epic scale tank. White Dwarf 131 featured a guide for converting the Space Ork Battlewagon into a 40K scale version. The conversions in CJ8 look nothing like the WD131 version or each other, which is the proper application of orky know-wots.
☠ CJ9

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Pegasus A.A.V.: rules & conversion guide for combining the Chimera and Rhino kits into an amphibious tank
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Rogue Traders: two-page army list for the eponymous heroes of 1st edition
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Crater Crazy: recreation of the Warhammer 40,000 Compendium crater rules
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Vengeance Cave: Ultramarines vs Eldar scenario
☠ CJ10

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Mega Wars: campaign system that combines Epic and 40K scale games
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Death from the Skies: rules for the Space Marine Thunderhawk Gunship
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Gretchin Rocket Boyz: Gretchin with rocket packs that explode on landing
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Adapting the Mechanic Stuff: Jervis Johnson changes all the vehicle rules
Later issues would advertise the metal Thunderhawk. At ₤400+postage it was way out of reach to younger me. Let's face it, I still wouldn't pay that much.
The Adapting the Mechanic Stuff article was an early attempt to unify vehicle and infantry profiles.
☠ BORING CATASTROPHIC DAMAGE TABLE
D6 Result Effect 1-3 Aagh! One (or more) of the crew have been hit. Each of the 6you have rolled causes a hit on a randomly selected crew member or passenger on the vehicle, using the strength and save modifier of the attacking weapon, but only causing one wound no matter how many wounds the weapon normally causes.4-5 Burn! The vehicle catches fire. Roll a D6at the end of each turn, starting with the next one. On a roll of2-3it carries on burning. And on a roll of4-6the vehicle explodes as described for the Ka-Boom! result.6 Ba-Boom! The vehicle immediately explodes killing everybody on board, and scattering debris all around that will hit anybody within D6"of the vehicle with the force of a frag grenade.
The dividing line between vehicle and creature has never been entirely satisfactory. Screamer-Killers (Carnifexes) and Eldar Dreadnoughts (Wraithlords) flipped between being vehicles or infantry depending on the whims of game designers. The CJ10 article is seven pages of half-baked game design and also one of the best things to come out of Citadel Journal. The fan feedback in the letters pages of subsequent issues are worth a read too.
☠ CJ11

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Assault Chimeras: three Chimera variants
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Mega Wars: more rules for combined Epic and 40K campaigns
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Adapting the Mechanic Stuff: Part II: more vehicle rules
The Chimerax, Chimedon and Chimerro were Epic scale variants detailed in White Dwarf 185 so Andy Chambers gets the blame for the names. Chimerro is the sort of pun Rick Priestly would come up with.

☠ CJ12

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Nurgle War Altar: Leman Russ conversion
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Eldar Exodites: short army list and conversion guide
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Penal Legion: 8-page army list combining Imperial Guard and Adeptus Arbites miniatures
The Nurgle War Altar acted as a platform for transporting High Priest Rancidguts and was armed with a Vomit Spray Cannon. The Exodites were converted from Warhammer Cold Ones except for the Carnosaur which was to be made from a 3rd party Tyranosaurus Rex. Penal Legion Cyborg Berzerkers (converted using servitor parts) were only armed with hand weapons but were S6/T6.
This issue also clarified that infantry don't let you just stick Meltabombs to them.
☠ CJ13

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Pirates Army List: part one of a cross-faction space pirate army
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Eldar Bonesingers: rules for Eldar musician miniatures
The pirate equipment list included wooden legs, hook hands, bone crutches and an "outrageous top hat" which granted +1Ld. Pirate army lists had previously been published in the Rogue Trader supplement The Book of the Astronomicon.
This issue marked when Citadel Journal moved to the mail order department. In a way this was a return to the magazine's roots. The Citadel Journal had previously been the name of a quartet of booklets between 1985 and 1987 that combined miniature catalogues with war game articles.
Rather than stock back-issues you could order photo copies of older articles. For ₤22, mail order would sell you all the bits to construct a Vyper without having to source them individually. Adverts and catalogue pages were back.
It wasn't the last time control changed hands. The journal moved under Games Workshop Publishing for issue 23.
☠ CJ14
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Pirates Army List: part two with all the Eldar Pirates, Squat Pirates, Ork Freebooterz & special characters
Eldar pirate Yriel from The Book of the Astronomicon makes a return, as does Ork Kaptin Badrukk from Freebooterz.
☠ CJ15
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Armoured Fighting Vehicles: wheeled Imperial Guard Chimeras
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It's good to stalk!: Tyranid tactics
☠ CJ16
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Sandstorm!: arid terrain rules
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Waaaagh! Dakka! Dakka!: Ork tactics
☠ CJ17

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Harlequin: additional rules for Eldar Harlequins
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Favoured of Nurgle: Chaos special character
One of the more interesting things about the Harlequin article is the Benathai. This was to be constructed from an Epic scale War Walker and Calgar's Backback. It may be a nod to the Ghost Warrior battle drones that were out of production by this time.
☠ CJ18
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The Lightning Assault: Eldar tactics
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Navigators: tabletop rules for Imperial Navigators
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Battle for T'Krahn: four part Eldar vs Orks campaign
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Behind the Masque: Harlequin tactics
Navigators had their own psychic powers. The Navigator mutation table included withered limbs, obesity and anorexia.
☠ CJ19
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The Circle of Seven Campaign Part I: Intercept at the Devil's Elbow: first part of a Blood Angels vs heretics campaign continued in the next two issues
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Harlequin Dreadnought: rules for a conversion in
CJ17 -
The Place of Damnation: rules for battles on Daemon Worlds
☠ CJ20

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Imperial Terror Troops: tips for playing Space Marines
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Dealing with the Damned: tips for countering Chaos
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The Circle of Seven Campaign Part II: Assault on Saracen's Peak
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Designing a Space Marine Chapter: house rules for the Sons of Sanguinius
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The Slaughterer of Khorne: World Eater special character
☠ CJ21
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Dealing with the Damned II: tips for countering Chaos
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The Circle of Seven Campaign Part III: Firefight on the Ravenscar River
☠ CJ22

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Imperial Turret Systems: special options for Imperial Guard and Space Marine tanks
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Dealing with the Damned III: tips for countering Chaos
☠ CJ23
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How to wage a long war in the 41st Millenium: tips on running campaigns
☠ CJ24

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Maximus Tacticus: faction-specific strategy cards
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The Catachan Devils: a tournament winning Imperial Guard army
☠ CJ25
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The Drums of the Imperium: special rules for Space Marine bolt guns
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The Liberation of Cynus Kleer: eight part scenario for Orks/Eldar/Blood Angels
☠ CJ26
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The Caudrax Campaign: five part Chaos vs Space Marine campaign
☠ CJ27
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The Attack on Doran VI: Imperium vs Chaos scenario
Keep your scenarios, campaigns and house rules coming, although remember we're into a new and glorious edition of Warhammer 40,000 now so we will up-date all your articles if need be!
-Editorial at the end of the scenario
The scenario had a couple of profiles, Imperial Citizens and the evil Festasmus. The characters look like 40K 3rd edition profiles because they lack a Movement stat but psychic mastery levels and wargear cards are 2nd edition rules.
2nd edition rules would crop up in a couple more issues.
☠ CJ30

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Heavy Metal Heroes: special abilities for Dreadnoughts
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Forwards for the Emperor: Imperial Guard Commissar training squads
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The Assault on Fultram Primus: mini-campaign
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Adamantium Immortals: Imperial Dreadnought weapons fit tips
CJ30 had rules for both 2nd and 3rd editions where prior issues had articles exclusive to 3rd. Rogue Trader rules for Commissar training squads had previously been published in White Dwarf 115.
☠ CJ37
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Hive Fleet Harbinger: mostly a Tyranid conversion guide but included 2nd edition rules
☠ Rogue Trader to 2nd Edition
Stuff derived from Rogue Trader rules.
| Issue | Rules | Origins |
|---|---|---|
| CJ4 | Tinboyz | 'Ere We Go |
| CJ7 | Baneblade | White Dwarf 132 |
| CJ8 | Goffik Rokkerz | 'Ere We Go |
| CJ8 | Gobsmasha | White Dwarf 131 |
| CJ9 | Rogue Traders | Rogue Trader rulebook/Book of the Astronomicon |
| CJ13/CJ14 | Pirates | Book of the Astronomicon |
| CJ17 | Harlequins | White Dwarf 105/106 |
| CJ18 | Navigators | Rogue Trader rulebook |
| CJ30 | Commissar Training Squads | White Dwarf 115 |