List of Citadel Journal magazine articles for Warhammer 40,000 2nd edition, with pictures and comments.

The Journal is 48 pages of raw gaming material. You won't find any adverts or catalogue pages here, they're all in White Dwarf where you know were to look for them.

-Editorial, Citadel Journal #1
Citadel Journal Cover
Citadel Journal #1 had zero articles for Games Workshop's most popular game, Warhammer 40,000

Citadel Journal (CJ) was a secondary magazine to complement White Dwarf with articles by trainee game designers and fans. It included rules, painting and conversion guides, scenarios, art and tactics. The magazine supported many games but this page just lists the 40K stuff. If you're looking to add retired Blood Bowl players to Warhammer Quest seek elsewhere. Specifically, Citadel Journal 16.

Gav Thorpe, Mark Hawkins & Ian Pickstock
Trainee game designers

CJ2

Wargear card
Silverclaw's modified chainfist

CJ3

Yrrthilien Mournsong
Mark Hawkings wrote a two-page guide to converting your own Mournsong miniature

CJ4

Citadel Tinboy Ork robots were modelled after rival factions (Squat/Eldar/Space Marine) with Rogue Trader rules in 'Ere We Go. The Leman Russ tank kit was launched around this time & this issue also features different ways to model it.

CJ6

CJ7

The Baneblade and Shadowsword were imports from the Epic scale game. White Dwarf 132 had instructions for scratch building your own Baneblade.

CJ8

Orks versus Eldar
Scout Walker vs Gobsmashas

Goffic Rokker miniatures predated 2nd edition and had rules in Rogue Trader's 'Ere We Go Goff army list. "Da Jammer" guitars could be used as power axes but this ruined their other effects.

The Gobsmasha started as an Epic scale tank. White Dwarf 131 featured a guide for converting the Space Ork Battlewagon into a 40K scale version. The conversions in CJ8 look nothing like the WD131 version or each other, which is the proper application of orky know-wots.

CJ9

Pegasus
Pegasus

CJ10

Thunderhawk
'It is made from all sorts of bits and pieces, including Thick card, Cornflakes boxes, smarty tubes and parts from Leman Russ and Rhino plastic kits'

Later issues would advertise the metal Thunderhawk. At ₤400+postage it was way out of reach to younger me. Let's face it, I still wouldn't pay that much.

The Adapting the Mechanic Stuff article was an early attempt to unify vehicle and infantry profiles.

BORING CATASTROPHIC DAMAGE TABLE

D6 Result Effect
1-3 Aagh! One (or more) of the crew have been hit. Each of the 6 you have rolled causes a hit on a randomly selected crew member or passenger on the vehicle, using the strength and save modifier of the attacking weapon, but only causing one wound no matter how many wounds the weapon normally causes.
4-5 Burn! The vehicle catches fire. Roll a D6 at the end of each turn, starting with the next one. On a roll of 2-3 it carries on burning. And on a roll of 4-6 the vehicle explodes as described for the Ka-Boom! result.
6 Ba-Boom! The vehicle immediately explodes killing everybody on board, and scattering debris all around that will hit anybody within D6" of the vehicle with the force of a frag grenade.

The dividing line between vehicle and creature has never been entirely satisfactory. Screamer-Killers (Carnifexes) and Eldar Dreadnoughts (Wraithlords) flipped between being vehicles or infantry depending on the whims of game designers. The CJ10 article is seven pages of half-baked game design and also one of the best things to come out of Citadel Journal. The fan feedback in the letters pages of subsequent issues are worth a read too.

CJ11

Chimedon
Chimedon conversion by James Funnell

The Chimerax, Chimedon and Chimerro were Epic scale variants detailed in White Dwarf 185 so Andy Chambers gets the blame for the names. Chimerro is the sort of pun Rick Priestly would come up with.

Ork Battlewagons
CJ11 included a picture of a prototype Ork Battlewagon; you can find a colour picture in White Dwarf 200 where it was used as scenery in a battle report

CJ12

Templates
Carnosaur sweeping tail attack template. The exploding Christmas pudding template was for Warhammer Fantasy Battle.

The Nurgle War Altar acted as a platform for transporting High Priest Rancidguts and was armed with a Vomit Spray Cannon. The Exodites were converted from Warhammer Cold Ones except for the Carnosaur which was to be made from a 3rd party Tyranosaurus Rex. Penal Legion Cyborg Berzerkers (converted using servitor parts) were only armed with hand weapons but were S6/T6.

This issue also clarified that infantry don't let you just stick Meltabombs to them.

CJ13

Vyper
Jonas Ekestam's Vyper conversion

The pirate equipment list included wooden legs, hook hands, bone crutches and an "outrageous top hat" which granted +1Ld. Pirate army lists had previously been published in the Rogue Trader supplement The Book of the Astronomicon.

This issue marked when Citadel Journal moved to the mail order department. In a way this was a return to the magazine's roots. The Citadel Journal had previously been the name of a quartet of booklets between 1985 and 1987 that combined miniature catalogues with war game articles.

Rather than stock back-issues you could order photo copies of older articles. For ₤22, mail order would sell you all the bits to construct a Vyper without having to source them individually. Adverts and catalogue pages were back.

It wasn't the last time control changed hands. The journal moved under Games Workshop Publishing for issue 23.

CJ14

Eldar pirate Yriel from The Book of the Astronomicon makes a return, as does Ork Kaptin Badrukk from Freebooterz.

CJ15

CJ16

CJ17

Figure 1
Benathai conversion guide

One of the more interesting things about the Harlequin article is the Benathai. This was to be constructed from an Epic scale War Walker and Calgar's Backback. It may be a nod to the Ghost Warrior battle drones that were out of production by this time.

CJ18

Navigators had their own psychic powers. The Navigator mutation table included withered limbs, obesity and anorexia.

CJ19

CJ20

Converted miniature
Andy Foster's Scyrak the Slaughterer conversion

CJ21

CJ22

Pilum Sentry Cannon on Predator tank
Putting turrets on turrets

CJ23

CJ24

Scratch built model
Matt Meek's Hierophant bio-titan constructed from patterning wood and sheet metal

CJ25

CJ26

CJ27

Keep your scenarios, campaigns and house rules coming, although remember we're into a new and glorious edition of Warhammer 40,000 now so we will up-date all your articles if need be!

-Editorial at the end of the scenario

The scenario had a couple of profiles, Imperial Citizens and the evil Festasmus. The characters look like 40K 3rd edition profiles because they lack a Movement stat but psychic mastery levels and wargear cards are 2nd edition rules.

2nd edition rules would crop up in a couple more issues.

CJ30

Fan art
Some cool Dark Angel art by Ian Watson. No, not that Ian Watson.

CJ30 had rules for both 2nd and 3rd editions where prior issues had articles exclusive to 3rd. Rogue Trader rules for Commissar training squads had previously been published in White Dwarf 115.

CJ37

Rogue Trader to 2nd Edition

Stuff derived from Rogue Trader rules.

Issue Rules Origins
CJ4 Tinboyz 'Ere We Go
CJ7 Baneblade White Dwarf 132
CJ8 Goffik Rokkerz 'Ere We Go
CJ8 Gobsmasha White Dwarf 131
CJ9 Rogue Traders Rogue Trader rulebook/Book of the Astronomicon
CJ13/CJ14 Pirates Book of the Astronomicon
CJ17 Harlequins White Dwarf 105/106
CJ18 Navigators Rogue Trader rulebook
CJ30 Commissar Training Squads White Dwarf 115